Paper Mario Show-off Thread 1 2 3 4 »
Users browsing this thread: shygoo

04: Mario Cheer 
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Show off your work here.
(This post was last modified: 1 minute ago by shygoo.)

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A minor text edit I did a long time ago back when Origami 64 first released. It was mainly for testing purposes, nothing special.
[Image: 4zv0IEh.jpg]
(This post was last modified: February 6th, 2015, 07:24 pm by Flame8765.)

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A hack I am working on called Paper Megaman 420
[Image: pk0Jtcy.png]

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Paper mario 2: Mario in space. Still no screenshots.
Lorem Ipsum.

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(April 9th, 2016, 06:49 pm)Luke Wrote: A hack I am working on called Paper Megaman 420
[Image: pk0Jtcy.png]


Very great idea to import other nintendo characters papermario-styled.
Gone for a while.

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It is not that great. (and i still need to change some of Marios sprites) Wurmis Paper Adventure 64. Just a little hack that changes the text/sprites and enemy stats. I haven't got any screenhots. But i got a video (because i think videos are better then screenshots)



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Here's one I'm doing...wont reveal TOO much about it.
http://i.imgur.com/PysY4zH.png
Who you callin pinhead

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(April 19th, 2016, 06:07 am)wurmi32LP Wrote: It is not that great. (and i still need to change some of Marios sprites) Wurmis Paper Adventure 64. Just a little hack that changes the text/sprites and enemy stats. I haven't got any screenhots. But i got a video (because i think videos are better then screenshots)




Looks great!

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A useless tool I'm working on to modify textures without knowing adresses (linked to texture adresses thread so any new adress will be implemented automatically) also YAY0 compression and decompression is already in the tool:
[Image: green.png]
Lorem Ipsum.

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(July 4th, 2016, 08:35 am)RobiNERD Wrote: A useless tool I'm working on to modify textures without knowing adresses (linked to texture adresses thread so any new adress will be implemented automatically) also YAY0 compression and decompression is already in the tool:
[Image: green.png]


You're true Hero! Big Grin

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